The presence of others who see what we see and hear what we hear assures us of the reality of the world and of ourselves.
Showing posts with label sketch. Show all posts
Showing posts with label sketch. Show all posts

Tuesday, 30 June 2009

ESP - graphical toolkit

In parallel to YouCanPlan brand I have been working on toolkit for ESP - Enabled Self Procurement - trying to visualise processes in architecture and planning. These are examples of booklet in progress that hopefully is soon to be found at www.esp-sim.org





Friday, 1 May 2009

PORTFOLIO 2009 - Ourspace@Selby

OURSPACE @ SELBY, UK
exploring the potential of the site, 2009
in collaboration with Slider Studio Ltd

PORTFOLIO 2009 - Culture academy

VILJANDI CULTURE ACADEMY, EE
architectural competition 2008: entry
in collaboration with Vincent Saulier, Vladimir Doray


Friday, 27 June 2008

4TH EXPERIENCE - design project




Studies - rhythms and movements 2

My vision for this design is a continuous line of light that is varied by the rhythm of the supporting posts. This light line would create a virtual roof above the street. Unequal and “choppy” in rhythmic character, the posts also serve as a distraction of traffic in the village. Lighting posts vary in angles and finishing.

With the design I invite people to interact with the street lighting by allowing them to change the angle of certain posts. This interaction could also be seen as an independent and playful guiding system, where people - locals and travellers alike - leave messages for one another.

Studies - rhythms and movements 1

Looking through the material collected in fieldtrips I realised that due to the constant rhythm of the village, it is hard to make a decision for car-stops. To create interaction (more close experience of local identity) one needs to be guided off the main road to smaller tracks. I became fascinated of the rhythm of electricity posts. It was almost meditating. I wonder if was able to change the rhythm and/or angle of these posts, would I be able to create a surprise in visitors? Would it be enough to guidance? What kind of image would such environment create for the village?

I imagine this environment as a stage where people can improvise with streetscape, highlight various places in different times, guide people or leave a message behind. Change, movement and interaction are main keywords for the design proposal.





Local identity - tourism artifact?

My primary interest with this design research was to discover relationships a person could establish with the local community and the environment. Focusing on the villages of Lake Peipsi district in Estonia, I formulated three approaches to experience a place- the tourist, the traveller, and the visitor. Through these distinct role plays, evolving fieldwork and literature research, I was able to translate my observations and findings into appropriate design proposals.

The process of my the design was not linear. Rather than premeditatedly taking steps forward, I sometimes took several steps backward consciously. The documentation made through videos, photography, and sound recordings allowed me to experience the place time and time again. This constant review of the experiences often revealed new insights and understandings that I had missed at first sight.

Though, all my travel experiences to the village were informative, none of them seemed to completely reveal the essence of the place. Therefore, my design proposal seeks to establish a fourth experience, one that could combine the qualities and highlights of each prior experience. In that fourth experience, I wish to guide travellers unconsciously throughout the village by using functional street lighting as a tool for that.

VISITOR - rhythms of village?

rhythms of village
By looking at the video I am fascinated by the rhythm of posts.
Exploring rhythms, forms and enlosures of street lighting

VISITOR - sketches for design

guiding visitors off the main street by using reflections the use of reflective surfaces gives a possibility to combine views and multiply elements.sidewalks in the village
Sidewalk emphasizes people and their movement, road tightens for vehicles.
sidewalk for adventure
Sidewalk leads to off-road tracks, creates comfortable surface to walk and highlights viewpoints.
places in the street for people
With different materials, colours and heights, I create smooth obstacles on the road.

TOURIST - mindmaps and sketches

´Slow Down the Speed´ and ´Public Storytelling´
These disorganized obstacles would contain small bumps that create inbalance in a car. If passed quickly, the passing would be uncomfortable and therefore make you slow down the speed next time.
Visual language of these objects would guide you into the village from highway, create public storyboards for communication or highlight chosen places with light. The aim of the design would be interaction and feeling of welcoming.